"Mario with more cherry powerups than fireballs," ; SPLIT is about a little slime guy with the power of mitosis, splitting himself into clones for help with puzzles and combat.

SPLIT is still in development by Eschaton Interactive. This serves more as a proof of concept rather than something we're actually trying to sell at the moment. Given that most of us are still in school, development into something truly decent is going to be slow.

:-: CONTROLS -

-+ A/ D to move left/ right
-+ S/ Down Arrow/ Shift to create a clone/ recombine with one within range
-+ W/ Up Arrow to jump, double tap to double jump
-+ Left Click to set a target point for clones/ shoot mini-spawn projectiles

:-: CREDITS -

-+ Programming & Design done by @Outer-Dusk
-+ Art done by @nivektech
-+ Music done by @Aurakid

:-: NOTES FOR FUTURE UPDATES -

-+ Fine-tune jump
-+ Telegraph level better (vertical pits, switches (touch or hold) & doors, lighting, etc.); The level borders will still remain somewhat sadistic however to add challenge
-+ Functional Accessibility options
-+ Save data & such
-+ Changing the lighting
-+ Proper In-Game Instructions
-+ Camera work (such as moving towards a recently opened door, boss intros, etc.)
-+ Fix Known Bugs

:-: KNOWN BUGS -

-+ AI Behavior
- Sprites occasionally do not flip
- AI moves slowly on patrol
- Spawn will occasionally still be listed as a camera target even when disabled
- If allowed to jump, AI jumps with too much air time
- Enemies don't flip on edge/wall detection a cleanly as they should
- Player cannot split if another spawn is already in the scene
- Enemies sometime cause the "landing" sound to play when already on the ground

-+ UI
- Some UI does not scale as it should

-+ Other
- Doors - Automatic doors push the player into the ground on re-enable

:-: INSTAL INSTRUCTIONS -

1. Download zip file
2. Un-zip zip file
3. Run "split.exe"
4. Enjoy!

ESCHATON INTERACTIVE LLC
Updated 5 days ago
StatusOn hold
PlatformsHTML5
Publisher
AuthorOuter-Dusk
GenrePlatformer
Made withUnity, Piskel
Tags2D, Indie, Pixel Art, Puzzle-Platformer, Singleplayer, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Development log

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